Halo reach forge maps in matchmaking

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Halo: Reach performance issues

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Grifball - Halopedia, the Halo wiki

Forge World is a multiplayer map in Halo: Reach intended for use as a "blank canvas" for Forge. The map encompasses several different regions and environments which allows users to create entirely new maps of varying sizes, similar to the three distinct areas in Sandbox from Halo 3. Forge World began development as five separate maps designed for use in Forge. To cut development time, it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance but preventing players from leaving the map. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five areas. Because of a new system in Halo: Reach's game engine called "Impostering," which allows distant objects to be drawn cheaply, it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into a single map later dubbed "Forge World.
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Recreated Past Maps in Forge

I think it would be great. The map count wouldnt be limited to those maps on the disc. Log In Sign Up. Keep me logged in on this device Forgot your username or password?
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Firefight is a single or cooperative campaign mode in Halo 3: ODST and Halo: Reach , where up to four players can co-operate with one another via system link or Xbox Live and fight against waves of Covenant attackers. This mode allows them to battle in multiple environments based on campaign maps, on foot or in vehicles, and against increasingly difficult waves of Covenant attackers. Firefight has no limit to the waves of enemies, and continues until the squad has completely run out of lives. There are five Waves in a Round and three Rounds in a Set. The Set, Round, and Wave can be seen at the top left side of the player's screen.
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